Friday, 6 March 2009

Articulate

Empowering Rapid E-Learning
With e-learning software tools that empower anyone to quickly and easily create engaging courses, presentations, quizzes, and surveys, everyone ends up looking good.


http://www.articulate.com/

Sunday, 5 October 2008

Who invented e-learning? A patent dispute shakes up academic computing.

Who invented e-learning? A patent dispute shakes up academic computing
Posted 8/27/2006 6:00 PM ET

By Jim McKnight, AP
Michael Feldstein, assistant director of the State University of New York's online learning network and one of the bloggers who has criticized Blackboard, sits in a coffee shop on Friday, Aug. 18, 2006, in Albany, N.Y. Blackboard has been awarded a patent establishing its claims to some of the basic features of the e-learning software that powers online education.
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By Justin Pope, Associated Press
Every day, millions of students taking online college courses act in much the same way as their bricks-and-mortar counterparts. After logging on, they move from course to course and do things like submit work in virtual drop boxes and view posted grades — all from a program running on a PC.
It may seem self-evident that virtual classrooms should closely resemble real ones. But a major education software company contends it wasn't always so obvious. And now, in a move that has shaken up the e-learning community, Blackboard has been awarded a patent establishing its claims to some of the basic features of the software that powers online education.
The patent, awarded to the Washington, D.C.-based company in January but announced last month, has prompted an angry backlash from the academic computing community, which is fighting back in techie fashion — through online petitions and in a sprawling Wikipedia entry that helps make its case.
Critics say the patent claims nothing less than Blackboard's ownership of the very idea of e-learning. If allowed to stand, they say, it could quash the cooperation between academia and the private sector that has characterized e-learning for years and explains why virtual classrooms are so much better than they used to be.
The patent is "is anti-thetical to the way that academia makes progress," said Michael Feldstein, assistant director of the State University of New York's online learning network and one of the bloggers who has criticized the company.

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Sunday, 7 September 2008

The e-Learning Lingo Show Discusses “Brain Dominance”

Waltham, MA, September 07, 2008 --(PR.com)-- Dave Boggs, CEO of SyberWorks, states, “This week’s episode of the e-Learning Lingo Podcast explains the differences between the left and right hemisphere of the brain, and how each individual is considered either ‘left’ or ‘right’ oriented.”The e-Learning Lingo Podcast Episode #62: “Brain Dominance” http://www.syberworks.com/audio/lingopodcast62.mp3 is located in the SyberWorks Online Media Center at http://www.syberworks.com/lingo_podcast.htm in the About Us section of the SyberWorks web site. The transcript is located at http://www.syberworks.com/lingo62_transcript.htm

Thursday, 31 July 2008

Dr Steve Yuen

Tech Learning
Dr. Steve Yuen’s blog on the use of emerging technologies in teaching and learning.

A new search engine, Cuil, was launched last Monday to aim for delivering better results than other major search engines by searching across more Web pages and studying them more accurately. Cuil, created by former Google engineers, tries to take on the search engine giant, Google. Cuil claims to be the he world’s biggest search engine that covers 120 billion Web mages (about three times as many as Google and ten times as many as Microsoft). Besides relying on superficial popularity of a Web page, Cuil analyzes and ranks pages based on their content and relevance and the groups similar results under different menus.
After you perform a search, Cuil will show you “Tabs” that suggest ways to clarify your search. In addition, you may see a “Explore By Category” panel on the right-hand side that provides you a list of subjects related to your search.. If you click on one, Cuil will direct you to this additional information. By looking at these suggestions, you may discover search data, concepts, or related areas of interest that you hadn’t expected.
Cuil provides you couple options on the Preferences. You can enable typing suggestions and perform a safe search that filters pornography or other objectionable material from your search results. Although the safe search cannot guarantee that all objectionable material are filtered out, it is helpful for teachers and students in K-12 settings.
So far, I like my search experience with Cuil. The interface is intuitive and the search process is fast with a return of good results and suggestions. The major weakness I experienced so far is the images on the search results seem completely random which often have nothing to do with the result entries. However, I will continue to try it out as my default search engine for the next few weeks.

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Wednesday, 23 July 2008

Visual literacy

What is visual literacy and is it different from visual thinking? I’ve been pondering that for a while now. I have absolutely no training in art or any form of visual literacy. I assume, I hope with some degree of accuracy, that visual literacy means, in parallel with textual literacy, knowing the history and current usage of images and colours so you can interpret them within a community of knowledgeable users. As I said, I’ve never studied art or visual stuff, but Jay Cross says 80% of learning is informal - and that’s where I’ve learned anything I know, visually.

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Friday, 25 April 2008

Control your cursor with a webcam

Visit http://hrp.clusta.com/ to see how a webcam can replace the role of the mouse.

Tuesday, 15 January 2008



Whitepaper: Second Life as an eLearning Platform
München (Ger), September 2007 – 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"